Journal
INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND MATHEMATICAL THEORY E-ISSN
Record source
OpenAlex Research Library
Abstract / Description
In education, virtual reality (VR) is more prevalent. This research offers a methodical analysis of VR, highlighting advancements in both virtual reality and techniques. It is a method of instruction. Time and space constraints in the space experience can now be bypassed thanks to virtual reality. Cooperation, knowledge transfer assessment, and Virtual Reality (VR) technology provide the ability to create a three-dimensional virtual world that allows people to exist and interact with it using virtual reality glasses and devices, simulating experiences from the real world such as training in performing certain job tasks or imaginary worlds such as what happens in electronic games. And work practices are its three ranges. Cooperation, Work Practices, and Knowledge Transfer Assessment are four VR-related study fields that, to some extent, follow application areas that employed novel techniques for gathering research data, like motion capture in virtual reality. such as motion recording in virtual reality.